Creating Realistic Worlds In The Metaverse
Synopsis
Quixel's latest scanner allows artists to create realistic 3D models of objects, streamlining the process of building immersive digital worlds.
Synopsis
Nicholas Bilman uses Quixel's latest scanning technology to create a 3D model of a lifesaver, demonstrating the company's innovative approach to digital object creation. Quixel aims to simplify the process of building photorealistic virtual worlds by scanning real-life objects and environments. CEO Teddy Bergsman and co-founder Wacka have developed portable scanning tools to automate this process. The documentary features insights from Aliser Thompson of Epic Games, who discusses the merging of traditional design with interactive experiences in the evolving metaverse.
Deep Dive
Why Watch
- See how Quickel scans real objects for digital worlds.
- Meet Teddy Bergsman and learn about his vision for 3D design.
- Find out how filmmakers use LED walls for real-time backgrounds.
Did You Know
- Quickel's CEO Teddy Bergsman started the company 10 years ago.
- The company scans real-world objects to create 3D digital clones.
- Quickel aims to develop a handheld scanner for easier object digitization.
- Nicholas Bilman is currently using Quickel's latest scanner for 3D modeling.
Perfect For
Frequently Asked Questions
What is Quickel developing for the metaverse?
Quickel is developing a new way to create virtual objects that capture the beautiful imperfections of real life.
What technology did Quickel's CEO Teddy Bergsman want to create?
Teddy Bergsman wanted to develop technology that allows for the automatic scanning of real-world objects to create 3D digital clones.
What is the goal of the portable scanning technology being developed by Quickel?
The goal is to simplify world creation by allowing any object to be scanned and processed into a digital library with the press of a button.
What are people saying?
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