

(I)FRAME
24 frames per second create a mechanical ballet, where the deletion of reference points leads to a video glitch known as a datamosh.
Synopsis
24 frames per second create a mechanical ballet, where the deletion of reference points leads to a video glitch known as a datamosh.
Synopsis
A mechanical ballet unfolds as (I) FRAME presents the intricate relationship between static frames in video and the movement they create. At 24 frames per second, the film illustrates how (I) frames serve as reference points in video compression. When these frames are deleted or misplaced, a glitch known as datamosh occurs, disrupting the stream of information. The work reclaims these frames, depicting a dance of loss and reassertion within the digital realm.
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